VR IN ARCHITECTURE AND CONSTRUCTION: OUR GLORIOUS FUTURE OR A MERE FAD?

The Future Of VR for Architecture Market

Designing buildings entirely in a digital workspace was unheard of even 5 years ago, but today VR for architecture seems plausible in the nearest future. Although the technology itself is still in development right now, its capabilities are improving every year. Just like with any future speculations, there are two sides of virtual reality in architecture debate: the supporters and skeptics. Our architectural rendering company is constantly on the lookout for new innovations to help designers visualize their ideas better, and after some research we are ready to prove that virtual reality is the future of your industry. Join us as we address common misconceptions about VR functionale, explore the latest developments and see the potential this technology has for all architects.

VR In Architecture: The Future Or A Fluke?

#1. “Isn’t VR Still A Half-Baked Technology?”

The Current State Of VR In Architecture

As was said before, virtual reality technology is still in development – but it doesn’t mean it’s only making baby steps. Believe it or not, but first virtual reality gear prototype was invented in 1968 – the “The Sword Of Damocles”, and motion-tracking 360-degree commercial models were made during 1990’s. Obviously, we have gone a long way from that, with devices such as Oculus Rift, HTC Vive and many more on their way. The ways a person can interact with the digital world have also got an upgrade – gloves replacing controllers, advanced voice recognition and precise translation of body movements to a virtual avatar. Quality of visuals has also increased, allowing near-photorealistic graphics. With capabilities like these architecture and VR combination doesn’t seem so far-fetched, does it?

#2. “VR Is Advertised As Revolution In Gaming. How It Benefits Architects?”

The Benefits Of VR For Architects

This idea stems from the fact that most Internet users have only seen Youtube gamers playing virtual reality games. Truth is, there are a lot more less-advertised uses for this technology: marketing, digital art, design visualization, remote device operation and, of course, architecture in VR. It’s certainly fun to fiddle around in digital space, shooting guns and swinging swords with your own hands, exploring levels, completing challenges and seeing how the world around you reacts to your actions. However, creating new designs and building models of future buildings in VR can save architects a lot of time and effort, while being a dynamic and even entertaining experience as well – no more boring offices, wasting tons of paper and running calculations manually! Take Storyboard VR, for example – it allows easy design prototyping in virtual reality space, while rotating the scene as well as z